Aplicación de gamificación competitiva y colaborativa en asignaturas básicas de arquitectura de computadoras
- Francisco J. Andújar 1
- Arturo González-Escribano 1
- Javier Bastida 1
- Yuri Torres de la Sierra 1
-
1
Universidad de Valladolid
info
- Badía Contelles, José Manuel (coord.)
- Grimaldo Moreno, Francisco (coord.)
ISSN: 2531-0607
Any de publicació: 2020
Títol de l'exemplar: XXVI Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI 2020)
Número: 5
Pàgines: 85-92
Tipus: Article
Altres publicacions en: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
Resum
Competitive gamification has been successfully used to improve the learning experience in programming cour- ses. Since the contest competitiveness affects the colla- boration between students, some works have proposed a combination of competitive and collaborative gamifi- cation. This work discusses an experience to apply this gamification combination in courses where program- ming is simply a tool, specifically computer architec- ture courses. We present a modification of tools and methodology to conduct machine-code programming contests, based on parameters and criteria more appro- priate for these courses. We present an experimental study showing that the students involved in the gami- fied exercises improve their learning results compared to the control groups. The results of this work open the possibility of extending the use of these strategies to other types of Computer Science exercises or courses.