El discurso informativo de los newsgamesel caso Bárcenas en los juegos para dispositivos móviles

  1. Salvador Gómez García 1
  2. José Cabeza San Deogracias 2
  1. 1 Universidad de Valladolid

    Universidad de Valladolid

    Valladolid, España

    ROR https://ror.org/01fvbaw18

  2. 2 Universidad Rey Juan Carlos

    Universidad Rey Juan Carlos

    Madrid, España

    ROR https://ror.org/01v5cv687


ISSN: 0719-3661

Year of publication: 2016

Issue Title: Comunicación y salud

Issue: 38

Pages: 137-148

Type: Article

More publications in: Cuadernos.Info


Cited by

  • Dialnet Métricas Cited by: 13 (25-02-2024)

SCImago Journal Rank

  • Year 2016
  • SJR Journal Impact: 0.238
  • Best Quartile: Q3
  • Area: Library and Information Sciences Quartile: Q3 Rank in area: 126/253
  • Area: Communication Quartile: Q3 Rank in area: 176/438


  • Social Sciences: B

Scopus CiteScore

  • Year 2016
  • CiteScore of the Journal : 0.5
  • Area: Communication Percentile: 33
  • Area: Library and Information Sciences Percentile: 30


The purpose of this research is to analyze the impact of a political corruption scandal in Spain (the Bárcenas case) in the production of games developed for mobile devices across all major platforms for content distribution. The data were obtained with questionnaires to developers, content coding sheets and the feedback given by the users of the games. The results indicate a growing influence of viral aspects, their role of strengthening of opinion and the growing role of these platforms as distributors of information contents.