GamiSpaceuna plataforma de juegos abierta y configurable con soporte para analíticas

  1. Alma Pisabarro-Marron 1
  2. Carlos Vivaracho-Pascual 1
  3. Silvia Arias-Herguedas 1
  4. Alejandro Ortega-Arranz 1
  5. Luis I. Jiménez 1
  1. 1 Universidad de Valladolid
    info

    Universidad de Valladolid

    Valladolid, España

    ROR https://ror.org/01fvbaw18

Journal:
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

ISSN: 2531-0607

Year of publication: 2023

Issue: 8

Pages: 225-232

Type: Article

More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

Abstract

The use of serious games in the educational landscape has shown potential benefits for university students, including a higher engagement and motivation with the learning activities. However, creating, adapting and monitoring these serious games have been identified as an important drawback for teachers, hindering its use and adoption. This paper presents a digital platform for hosting educational games (GamiSpace) that enables teachers to add, configure, hide and remove games. The platform can be used simultaneously by multiple teachers from different areas, each of them with their own configurations. The platform has an API that permits the collection of game analytics, thus enabling the monitoring of students’ progress and participation. This information can be used by the teachers to better adapt the design of their classes. Finally, the platform allows the configuration of individual and group-based challenges to foster students’ collaboration and/or competition. The platform and a set of built-in games have been evaluated in a course on “Programming Fundamentals” of the Bs. of Computer Science, obtaining promising results for its use in other courses.

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