Activismo lúdico y desconexión moral en videojuegos políticosun modelo de análisis a través de Fursan Al-Aqsa

  1. Gómez García, Salvador 1
  2. Moreno Cantano, Antonio Cesar 1
  3. Quevedo Redondo, Raquel 2
  1. 1 Universidad Complutense de Madrid
    info

    Universidad Complutense de Madrid

    Madrid, España

    ROR 02p0gd045

  2. 2 Universidad de Valladolid
    info

    Universidad de Valladolid

    Valladolid, España

    ROR https://ror.org/01fvbaw18

Journal:
Estudios sobre el mensaje periodístico

ISSN: 1988-2696

Year of publication: 2024

Volume: 30

Pages: 99-110

Type: Article

DOI: 10.5209/ESMP.91561 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Estudios sobre el mensaje periodístico

Abstract

This research proposes a ludonarrative analysis of the video game «Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque» (Nidal Nijm Games, 2022) and its representation of the Israeli-Palestinian conflict. It examines how the game's narrative is constructed through its communicative codes and geopolitical identifiers, and how it influences players' perceptions of the conflict. To do so, a thematic analysis based on Bandura's moral disengagement theory is employed as an interpretative framework. Based on this premise, both the discourse of the video game, its dissemination on Twitch and YouTube, and player reviews on distribution platforms are analyzed. The analysis has identified four factors of moral disengagement: redefinition of condemnable behavior, responsibility, consequences, and victims. The results establish a model of video game analysis based on Bandura's moral disengagement with an ideological discourse and provide an empirical foundation regarding the articulation of Fursan al-Aqsa's message, the reinterpretation proposed by content creators and their audiences.

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