DAVINIA
HERNANDEZ LEO
Investigadora en el periodo 2004-2007
Josep
Blat Gimeno
Publicaciones en las que colabora con Josep Blat Gimeno (49)
2015
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How was the activity? A visualization support for a case of location-based learning design
British Journal of Educational Technology, Vol. 46, Núm. 2, pp. 317-329
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Ldshake and the “biologia en context” teacher community across high schools
The Art and Science of Learning Design (Sense Publishers), pp. 195-210
2014
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A LdShake-based platform for teaching integrated journalism
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 3, pp. 106-113
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Augmenting reality and formality of informal and non-formal settings to enhance blended learning
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 2, pp. 118-131
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Being able to accommodate activity's formal purposes as a critical factor when designing for 'location-based learning games' at scale
CEUR Workshop Proceedings
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Design narrative: Assessment of geographical skills using interactive maps in an e-questionnaire
Practical Design Patterns for Teaching and Learning with Technology (Sense Publishers), pp. 255-261
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LdShake support for team-based learning design
Computers in Human Behavior, Vol. 37, pp. 402-412
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Pattern: E-geo-assessment
Practical Design Patterns for Teaching and Learning with Technology (Sense Publishers), pp. 305-310
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Teachers can be involved in the design of location-based learning games: The use of the puzzle board metaphor
CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education
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Technological support for the enactment of collaborative scripted learning activities across multiple spatial locations
Future Generation Computer Systems, Vol. 31, Núm. 1, pp. 223-237
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Technology-supported orchestration matters: Outperforming paper-based scripting in a jigsaw classroom
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 17-30
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To be or not to be in situ outdoors, and other implications for design and implementation, in geolocated mobile learning
Pervasive and Mobile Computing, Vol. 14, pp. 17-30
2013
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Not interested in ICT? A case study to explore how a meaningful m-learning activity fosters engagement among older users
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Puzzle-based games as a metaphor for designing in Situ learning activities
7th European Conference on Games Based Learning, ECGBL 2013
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Signal orchestration system for face-to-face collaborative learning flows
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Transforming the campus into a digitally augmented learning space using etiquetAR
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2012
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4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations
International Journal of Computer-Supported Collaborative Learning, Vol. 7, Núm. 3, pp. 443-465
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A review of constructivist learning methods with supporting tooling in ict higher education: Defining different types of scaffolding
Journal of Universal Computer Science, Vol. 18, Núm. 16, pp. 2334-2360
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Considerations for the design of mini-games integrating hints for puzzle solving ICT-related concepts
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
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Discovering the campus together: A mobile and computer-based learning experience
Journal of Network and Computer Applications, Vol. 35, Núm. 1, pp. 176-188