Publicaciones en las que colabora con Josep Blat Gimeno (49)

2015

  1. How was the activity? A visualization support for a case of location-based learning design

    British Journal of Educational Technology, Vol. 46, Núm. 2, pp. 317-329

  2. Ldshake and the “biologia en context” teacher community across high schools

    The Art and Science of Learning Design (Sense Publishers), pp. 195-210

2014

  1. A LdShake-based platform for teaching integrated journalism

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 9, Núm. 3, pp. 106-113

  2. Augmenting reality and formality of informal and non-formal settings to enhance blended learning

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 2, pp. 118-131

  3. Being able to accommodate activity's formal purposes as a critical factor when designing for 'location-based learning games' at scale

    CEUR Workshop Proceedings

  4. Design narrative: Assessment of geographical skills using interactive maps in an e-questionnaire

    Practical Design Patterns for Teaching and Learning with Technology (Sense Publishers), pp. 255-261

  5. LdShake support for team-based learning design

    Computers in Human Behavior, Vol. 37, pp. 402-412

  6. Pattern: E-geo-assessment

    Practical Design Patterns for Teaching and Learning with Technology (Sense Publishers), pp. 305-310

  7. Teachers can be involved in the design of location-based learning games: The use of the puzzle board metaphor

    CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education

  8. Technological support for the enactment of collaborative scripted learning activities across multiple spatial locations

    Future Generation Computer Systems, Vol. 31, Núm. 1, pp. 223-237

  9. Technology-supported orchestration matters: Outperforming paper-based scripting in a jigsaw classroom

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 17-30

  10. To be or not to be in situ outdoors, and other implications for design and implementation, in geolocated mobile learning

    Pervasive and Mobile Computing, Vol. 14, pp. 17-30

2013

  1. Not interested in ICT? A case study to explore how a meaningful m-learning activity fosters engagement among older users

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Puzzle-based games as a metaphor for designing in Situ learning activities

    7th European Conference on Games Based Learning, ECGBL 2013

  3. Signal orchestration system for face-to-face collaborative learning flows

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Transforming the campus into a digitally augmented learning space using etiquetAR

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2012

  1. 4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations

    International Journal of Computer-Supported Collaborative Learning, Vol. 7, Núm. 3, pp. 443-465

  2. A review of constructivist learning methods with supporting tooling in ict higher education: Defining different types of scaffolding

    Journal of Universal Computer Science, Vol. 18, Núm. 16, pp. 2334-2360

  3. Considerations for the design of mini-games integrating hints for puzzle solving ICT-related concepts

    Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012

  4. Discovering the campus together: A mobile and computer-based learning experience

    Journal of Network and Computer Applications, Vol. 35, Núm. 1, pp. 176-188