Signal and Communications Theory and Telematic Engineering
Department
University of Sydney
Sídney, AustraliaPublications in collaboration with researchers from University of Sydney (12)
2023
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Tractography passes the test: Results from the diffusion-simulated connectivity (disco) challenge
NeuroImage, Vol. 277
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Validation of deep learning techniques for quality augmentation in diffusion MRI for clinical studies
NeuroImage: Clinical, Vol. 39
2020
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BCIAUT-P300: A Multi-Session and Multi-Subject Benchmark Dataset on Autism for P300-Based Brain-Computer-Interfaces
Frontiers in Neuroscience, Vol. 14
2017
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Supporting collaborative design activity in a multi-user digital design ecology
Computers in Human Behavior, Vol. 71, pp. 327-342
2015
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A multimodal approach to the analysis of complex collaborative learning environments: Using complementary methods of analysis to synthesize new trends in scaffolding research
Computer-Supported Collaborative Learning Conference, CSCL
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Learning about collaborative design for learning in a multi-surface design studio
Computer-Supported Collaborative Learning Conference, CSCL
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The synthesis approach to analysing educational design dataset: Application of three scaffolds to a learning by design task for postgraduate education students
British Journal of Educational Technology, Vol. 46, Núm. 5, pp. 1020-1027
2013
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Capturing and analyzing verbal and physical collaborative learning interactions at an enriched interactive tabletop
International Journal of Computer-Supported Collaborative Learning, Vol. 8, Núm. 4, pp. 455-485
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Forward-oriented design for learning: Illustrating the approach
Research in Learning Technology, Vol. 21, Núm. SUPPL.1
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In medias res: Reframing design for learning
Research in Learning Technology, Vol. 21, Núm. SUPPL.1
2009
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Scripted vs. free CS collaboration: Alternatives and paths for adaptable and flexible CS scripted collaboration
Computer Supported Collaborative Learning Practices, CSCL 2009 Community Events Proceedings - 9th International Conference
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Using e-learning design patterns to augment learners' experiences
Computers in Human Behavior