Publications by the researcher in collaboration with JUAN ALBERTO MUÑOZ CRISTOBAL (28)

2019

  1. Understanding student behavior and perceptions toward earning badges in a gamified MOOC

    Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 533-549

2018

  1. Game of Blazons: Helping teachers conduct learning situations that integrate web tools and multiple types of augmented reality

    IEEE Transactions on Learning Technologies, Vol. 11, Núm. 4, pp. 506-519

  2. Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces

    IEEE Transactions on Learning Technologies, Vol. 11, Núm. 2, pp. 203-215

  3. Monitoring for Awareness and Reflection in Ubiquitous Learning Environments

    International Journal of Human-Computer Interaction, Vol. 34, Núm. 2, pp. 146-165

2017

  1. Automatic group formation in a MOOC based on students’ activity criteria

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC

    Digital Education: Out to the World and Back to the Campus: 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Proceedings (Springer Suiza), pp. 77-87

  3. From low-scale to collaborative, gamified and massive-scale courses: Redesigning a MOOC

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Gamifying collaborative activities in MOOCs

    CEUR Workshop Proceedings

  5. How gamification is being implemented in MOOCs? A systematic literature review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Toward criteria-based automatic group formation in MOOCs

    CEUR Workshop Proceedings

  7. Toward multimodal analytics in ubiquitous learning environments

    CEUR Workshop Proceedings

  8. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

    Computers and Education, Vol. 109, pp. 233-252

2016

  1. A system for gamifying ubiquitous learning situations supported by multiple technologies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Toward the integration of monitoring in the orchestration of across-spaces learning situations

    CEUR Workshop Proceedings

2015

  1. A review of linked data proposals in the learning domain

    Journal of Universal Computer Science, Vol. 21, Núm. 2, pp. 326-364

  2. Bucket-server: A system for including teacher-controlled flexibility in the management of learning artifacts in across-spaces learning situations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Coming down to earth: Helping teachers use 3D virtual worlds in across-spaces learning situations

    Educational Technology and Society, Vol. 18, Núm. 1, pp. 13-26

  4. Orchestrating learning across spaces: Integrating heterogeneous technologies of the existing educational practice

    CEUR Workshop Proceedings

  5. Supporting teacher orchestration in ubiquitous learning environments: A study in primary education

    IEEE Transactions on Learning Technologies, Vol. 8, Núm. 1, pp. 83-97

2014

  1. City Ads: Embedding virtual worlds and augmented reality in everyday educational practice

    Journal of Universal Computer Science, Vol. 20, Núm. 12, pp. 1670-1689