Publicaciones en las que colabora con ALEJANDRO ORTEGA ARRANZ (13)

2023

  1. UNLOCK THE FEEDBACK POTENTIAL: Scaling Effective Teacher-Led Interventions in Massive Educational Contexts

    Innovating Assessment and Feedback Design in Teacher Education: Transforming Practice (Taylor and Francis), pp. 1-19

2022

  1. GamiTool: Supporting Instructors in the Gamification of MOOCs

    IEEE Access, Vol. 10, pp. 131965-131979

  2. Supporting instructors in the design of actionable feedback for MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  3. e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2021

  1. Identifying Learner Problems Framed within MOOC Learning Designs

    29th International Conference on Computers in Education Conference Proceedings (ICCE 2021), VOL I

  2. Smart gamification: Exploring the application of gamification in smart learning environments

    CEUR Workshop Proceedings

2020

  1. Design of conversational agents for cscl: Comparing two types of agent intervention strategies in a university classroom

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2019

  1. To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC

    Computers and Education, Vol. 142

  2. Understanding student behavior and perceptions toward earning badges in a gamified MOOC

    Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 533-549

  3. “Error 404- Struggling Learners Not Found” Exploring the Behavior of MOOC Learners

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2017

  1. Gamifying collaborative activities in MOOCs

    CEUR Workshop Proceedings

  2. How gamification is being implemented in MOOCs? A systematic literature review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2016

  1. A system for gamifying ubiquitous learning situations supported by multiple technologies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)