Publicaciones en las que colabora con ALEJANDRO ORTEGA ARRANZ (22)

2023

  1. Aprendizaje colaborativo en entornos híbridos: dos casos en Interacción Persona-Ordenador

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 97-104

  2. UNLOCK THE FEEDBACK POTENTIAL: Scaling Effective Teacher-Led Interventions in Massive Educational Contexts

    Innovating Assessment and Feedback Design in Teacher Education: Transforming Practice (Taylor and Francis), pp. 1-19

2022

  1. GamiTool: Supporting Instructors in the Gamification of MOOCs

    IEEE Access, Vol. 10, pp. 131965-131979

  2. Supporting instructors in the design of actionable feedback for MOOCs

    IEEE Global Engineering Education Conference, EDUCON

  3. e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2021

  1. Identifying Learner Problems Framed within MOOC Learning Designs

    29th International Conference on Computers in Education Conference Proceedings (ICCE 2021), VOL I

  2. Smart gamification: Exploring the application of gamification in smart learning environments

    CEUR Workshop Proceedings

  3. “Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties

    Computer Applications in Engineering Education, Vol. 29, Núm. 4, pp. 769-785

2019

  1. A data value chain to model the processing of multimodal evidence in authentic learning scenarios

    CEUR Workshop Proceedings

  2. A data value chain to model the processing of multimodal evidence in authentic learning scenarios

    Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education Vigo, Spain, June 27-28, 2019. (CEUR Workshop Proceedings), pp. 71-83

  3. Exploring the problems experienced by learners in a MOOC implementing active learning pedagogies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC

    Computers and Education, Vol. 142

  5. Understanding student behavior and perceptions toward earning badges in a gamified MOOC

    Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 533-549

  6. “Error 404- Struggling Learners Not Found” Exploring the Behavior of MOOC Learners

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. Creating engaging experiences in MOOCs through in-course redeemable rewards

    IEEE Global Engineering Education Conference, EDUCON

2017

  1. From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC

    Digital Education: Out to the World and Back to the Campus: 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Proceedings (Springer Suiza), pp. 77-87

  2. From low-scale to collaborative, gamified and massive-scale courses: Redesigning a MOOC

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Gamifying collaborative activities in MOOCs

    CEUR Workshop Proceedings

  4. How gamification is being implemented in MOOCs? A systematic literature review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2016

  1. A system for gamifying ubiquitous learning situations supported by multiple technologies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)